Recently we've started a 2.4.3 fun server, with the purpose of brining back the old community.
On the server the bosses in SWP and BT were unscripted, and we want them do be so.
I was looking at /scripts/Eastern Kingdoms/SunwellPlateau/ and found instance_sunwell_plateau.cpp, where I commented those lines:
65 uint64 FireBarrier;
120 FireBarrier = 0;
233 case 188075:
234 if (m_auiEncounter == DONE)
235 HandleGameObject(NULL, true, pGo);
236 FireBarrier = pGo->GetGUID();
362 case DATA_FELMYST_EVENT:
363 if (data == DONE)
364 HandleGameObject(FireBarrier, true);
365 m_auiEncounter = data;
So the question is: How do I remove the firewall behind Brutallus, so we can continue the raid?
Actually solved the problem, by changing ==done to !=done